Basho Fantasy
The classic.
Draft six wrestlers at the start of a basho. Score for every win across fifteen days. Reset and redraft for the next tournament.
- ✕Snake draft
- ✕Division caps
- ✕15-day tournament
- ✕Score resets each basho
Fantasy leagues for Grand Sumo. Draft your roster. Score points every time your rikishi win. Crown a yokozuna after fifteen days of competition.
The classic.
Draft six wrestlers at the start of a basho. Score for every win across fifteen days. Reset and redraft for the next tournament.
The marathon.
Same mechanics. No reset. Points accumulate across all six tournaments of the year. Crown a real yokozuna.
The daily fix.
No draft. Just predict the winner of every bout, every day. Score a point for each correct call.
Six times a year, hundreds of the world's largest athletes gather in Japan. Over fifteen days, the top divisions fight once a day, every day. Some leave champions. Most leave bruised.
Fantasy Sumo is a league game built around that tournament. You draft a roster of rikishi. They fight. You score. Simple, ancient, and strangely perfect as a fantasy sport — because in sumo, the top divisions fight every single day of the basho.
No injured-reserve guesswork. No Thursday-night shenanigans. Fifteen days. Your roster. One winner.
Create one with your friends or join a public league. Configure scoring rules division-by-division — or take the defaults.
Three minutes per pick. Auto-drafts if you miss your turn. Respect the division caps — your Makuuchi slots are precious.
Every day at 6pm JST, your rikishi fight. Points land live. Kachi-koshi, yusho, and sansho bonuses settle on day 15.
Highest score takes the league. Then do it all again in two months when the next basho opens.
The defaults reward Makuuchi performance, but your league owner can tune every lever. Make Juryo wins worth more than Makuuchi. Punish zero-win wrestlers. Stack the kachi-koshi bonus.
Whatever math makes the league interesting.
Next tournament: Natsu 2026. The current rankings follow.
The tournament. Six per year, fifteen days each.
A sumo wrestler. Literally, “strong person.”
The training stable where rikishi live and train. They eat together, fight together.
The ranking sheet, published before every basho. East and West at every rank.
A winning record. Eight or more wins in fifteen bouts. Earns a promotion.
Tournament championship. Awarded division by division.
The three special prizes — technique, fighting spirit, and outstanding performance.
Withdrawal, usually injury. Your wrestler sits the rest of the basho. Zero points, zero penalty.
The winning technique. There are eighty-two officially recognized ones.
Leagues fill fast. Drafts start faster. Bring friends, or find strangers with strong opinions about Onosato.